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Sleep Worlds

Experimental
Mobile app
Client
Sleep Worlds
Runtime
20x3 mins per world
Year
2023
Format
Video
App store link
App store link

The Sleep Worlds app invites you into a unique story world combining atmospheric words and imagery designed to help you drift off.

We used Unreal Engine 5 to build three different environments that transport you into another world. The scenes are never static, with a procedural lighting and weather system that constantly changes the scene. Leveraging this technology allowed us to deliver hours and hours of footage, so you never see the same scene.

Beautiful Procedural Realities

Reactive Worlds

Each world combines layers of procedural systems to create an near infinite amount of variation. Packed into each world are easter eggs and detail that appear at random within the experience.

Hours of content

By utilising the latest realtime technology with Unreal Engine 5, we were able to leverage these everchanging scenes into hours of 4k rendered content at little extra effort. This allowed the team at Sleep Worlds to incorporate a different scene per day to mirror the beautifully written and narrated randomised poetry delivered in the app.

An empty, dim-lit office space with wooden walls and shelves. The room is filled with post-it notes, radios, clocks and a retro computer.
A screenshot of the App, Rendered in Unreal Engine 5, Forested mountains, boats, lights, flocks of birds and fog over a seascape on a rainy night,
An orange butterfly floating over a dark forest, lit only by a string of fairy lights that hang from the trees.
An unreal engine 5 rendered scene of a room at night time filled with radios
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Credits

Director

Tom Flavelle

Executive Producer

Luke Gibbard

CG Artists

Joshua Chaplin, Sarah Zimmerman, Andrew Dowell

Developers

Tom Flavelle, Joshua Chaplin
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